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xenomorph_42

40
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A member registered Oct 11, 2022

Recent community posts

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234 gold

the characters are interesting (and sometimes creepy)

same

It's hard to control the ball, but it's a ball with monkeys in it, I guess it fits the context. It was fun!

Nice one! UI tends to clip into the objects, especially large ships, when they appear out of nowhere, but I still enjoyed playing the game. The health bar thing is amusing

Great idea, but the hero got stuck at the starting point, causing the screen to shake and never getting out to fight.

I enjoyed playing the game at the beginning. Then got tired of the bugs and didn't finish. I hope you'll make a post-jam fix, would love to play!

You can, though, with arrows. Still can't use them to fly up

Oh, and also the exit button is needed for desktop version

Great game! Healtbars or signs of ship destruction may be useful. And the boss is moving just a bit too fast. One time I followed it for two minutes doing nothing else, just to find it. Maybe it really should move towards the player once they gain a lot of fish. As if the crew noticed a shoal of fish and tried trawling it. And lose interest after there is almost none of the fish left, giving player an opportunity to increase the shoal again.

Loved the music and animations!

I like the idea, the music and the visual. Really enjoyed playing this game!

The idea is great :) Though often there was literally no good choice for an adventurer. Loved that there are different strategies to counter magic and non-magic beasts (by stats or by giving a magic enemy to a non-mage character). It's hard to read the text sometimes. Also abbreviations and pop-up text can be difficult to navigate when you try to look back and forth between an adventurer and their enemies. It may be better to put an adventurer stats somewhere on the screen, maybe in the window on the left.

Game idea is good, but climate change theme feels really forced here

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Hi! Great new update. May I ask for an idea how to beat the second boss with Sorcerer? Couldn't figure out strategy yet. I guess, it's impossible with this class weapon - Magic Staff. Maybe Two-Torso, some armour and that blessing with Fortified every 30 Block, but it reduces a run to pure luck. If player also changes a weapon, Sorcerer practically loses its class attributes... One of my favorite characters to play in the World 1, but can't beat the game with her.

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When playing both web and desktop versions I noticed:

1. Real important: when playing with a knight, you get a victory after the first boss! I got the same result with an other class, but don't remember, which one. I still managed to go through the first boss with an archer. With a Knight I guess it was first run after I opened the game. Maybe it can help, that the first boss died from passive attacks (thorn or burn both runs).

2. In the second boss battle boss doesn't use all attacks it gained, only four. Also it started missing with healing card. Don't know if it's intentional or because it thinks that it have used all its dice.

3. Music still continues after death.

4. After using a Thorn potion there is again number 0 on the players card.

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Hi! Last update created a lot of bugs in Web version, I described them in another topic. Don't know if you noticed my posts

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Oh, I beat the first boss, and game ended with victory...

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Hm, in browser version I cannot open my inventory by clicking on it, but when I opened element's code, it started working :) And it works only when Devtools are opened. Same with Options button. Opera, latest version

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Thanks for adding an ability to shoot right after reloading and vise versa in Archer :) Feels so good. Didn't mention it earlier because thought, that inability to do so was intentional

Started a new topic 'cause previous one is too long.

Yep, I suspected something like that, just wasn't sure. Thanks!

Also I noticed that Fire Dragon doesn't add any burn, if you already have burn. I had 20 burn, and after the next fire attack this number didn't increase. Or it shouldn't?

Wasn't lucky enough to not meet a sandworm on a chance event, and I noticed that its Thorn doesn't deplete when Burn is added. I got Blisters blessing, so after it bit, it got 3 Burn, but its Thorn remained 25.

To unequip weapon you have to press triangle on the right side of the screen, then inventory opens and you have to click on an item you want to unequip. You cannot do this during the combat though. I also play in browser, and it works... If an item doesn't even appear in your inventory, then it's really a bug.

I guess second is intended. You take a chance and choose from what you get.

Yaaaay :) Didn't even take any damage.


Found an overpowered build :D

Inner balance blessing + dagger is crucial to it, I guess. Well, with any thorn item this ant isn't dangerous, but as you can see, it didn't bite me even once, and I already depleted its armor. Maybe I'm going to beat the second boss at last :)

Dagger and Thorn Armor are really powerful, maybe bind them to events or elite fights? Like a chance to get it as a loot after elite fight or an option after the first bossfight. I know I would regret reporting this, because I still deal with sandworms by just avoiding their tiles :')

Don't know if it's a bug or a mechanic. Items that reload don't keep additional uses gained with a Gold Pot to the next turn. For example: I added two uses to a Thorn Armor, and at the beginning of the next turn it changed from 3 back to 1.

How do you apply weakness to yourself? I thought it only applies to an enemy...

What burn items are currently in game? Couldn't notice any, just one blessing where you give Burn to an enemy after taking damage.

Hm, I keep dying to a sandworm. There are few things:

- its Thorn number doesn't deplete after Damage (maybe because of Endurance?)

- Bag Odor blessing (which is one of my favorites) worsens the deal, because the rule is that when user does any damage (even as little, as 5), they take damage equal to the whole Thorn number of the mob. Therefore, every round I cannot help but do 5 damage and take 25, and with Thorn number staying the same, it's impossible to survive. 

- Even for common attacks 25 Thorn deplete your health really fast. I don't know if there is anything to fight things with thorns without taking couter-damage. I didn't try to fight without this blessing, 'cause I always take it when I can, but I guess at least Sorcerer, Traveler and Archer wouldn't have a chance against the worm.

Health potion seems kinda useless for anyone except Sorcerer and Archer. And even for them it's not enough for sufficient heal. Usual 3 to 5 health is nothing when a rat's least powerful attack can be 1-6. So maybe changing it to a percent of health would help. 10 or 15% would do, even if for Sorcerer it's only 6 and 9 respectively. With base on a dice number maybe smth like "Summ/10: Heal N*3% of health". Could be overpowering for a sorcerer with her dice amount, but again, no armor slot in this character, so maybe it's fair. And I doubt even this character could achieve ten dice for this number, 7-8 at most. Could also buff Samurai and Knight with their max health, but they rarely have lots of dice, the stategy with them is to upgrade dice, therefore they wouldn't have even 7 dice for this either. Or maybe you'll find another solution)

Ok)

When you upgrade Cursed Blood, one of the options is exactly the same as base item. I guess, it has to be an ability to use it twice or smth like that. And I was given an option with the Cursed Blood in Choose an Item menu, despite I already had this trinket, only upgraded.

Also after the recent update user icon started to jump sideways on the main screen when small screen appeared. For example, I go to a town, and after I close town menu, user icon shifts up to several centimetres to the side.

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Hi! Sorry if I've bored you with this feedback, I noticed that Horder blessing seems not working. I was playing with a knight, he had 4 slots (weapon, shield, armor, trinket), so I chose this blessing and nothing happened. Tried this blessing before with a sorcerer, if I remember it right, also didn't work, but I thought that it's due to 5 slots she already had and was my mistake)

Also a minor bug: when using a thorn potion, a green number appears on your charachter card, and it's always 0. I guess, it has to be a number of Thorn gained.

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Yep, the same issue with freezing dice with the Dark Dragon. Also it seems Explode doesn't do any damage to the dragon, only to the player. And 20 Fortified is overkill, with 4 hits per round, which is a lot (2 weapons, 1 blessing), it takes 5 rounds to deplete, which brings the dragon 4 attacks and 9 endurance by that time. My best build by now, still couldn't even lower its health below 600. Maybe I would be able to, if Explode worked, but still won't be enough to defeat the boss.

Oh my, after I eventually got death screen, sounds of battle continued :) Something broke for sure

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Hi! Fire golem is kinda too powerful, is it supposed to gain so much attack and endurance? Because once it gains attack and endurance, it instantly starts to go right to the next Strategy cart, gains more attack and endurance and stops right before the next Strategy cart, so on the next turn everything repeats. And if you play defensive (and you can't not with Thaveler and his rusty sword), it gains so much attack with each round. By 8th round it gained 6 attacks and 6 endurance. Given it had 3 Fortified, so I couldn't get it in the first 3 rounds, seems kinda tough for a Desert-1 battle.

Also after 8th round a bug occured: after I pressed "end turn" button, mob hit me several times, then stopped, but dice didn't reroll or activate and number of a turn didn't increase. And after that again. And it started hitting less times than it had attacks. Fire damage still worked though. I guess, something broke... Almost killed it :( (19/105)

Couldn't attach screenshots due to a "missing token" error XD

Ahem, so I died to a sandworm (op enemy, but it's my fault I took a chance and explored The Hole) as a sorcerer on Forest-14 and got text panel like I killed it. Had Regeneration blessing, but ended up with 16 health somehow...

Found also that image of your sword sticks out on the right side of the screen, where a button to open your inventory is placed. Caused me to accidentally unequip weapon a few times. And when you hover the cursor over an item icon at the top, a window appears, and it's a bit small. Also maybe it just me, but idle card sound seems a bit too loud and intence... Thought I can help by point out these small issues to make your game even better)

Also I noticed minor thing: when using golden pot arrows above items don't disappear after you choose an item until you choose a dice, then everything becomes ok

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Hi! Already tried new version and found a bug where you can loot the body you found on chance event an infinite number of times)) Didn't realize until looked on my dice number increasing with each press of the button. I played with sorcerer and bug occured at desert-12 on base seed. Don't know if it occur somewhere else, tried looting for the first time :)

Maybe if items assigned once you entered town menu (before even choosing to upgrade item or get a new item), it could prevent abusing the system and allow player to return if they missclicked.

Oh, I didn't know there was variation in dice upgrading... I thought it only added 2 to the number of sides. Now I understand an issue with items, thank you for explanation.

I'll certainly return after the patch to try new features!

Oh, and also ending titles close too fast

I played as a sorcerer, and if I choose to upgrade my dice, I cannot go back anymore. Same with new item and upgrading an item in towns. Once an option is chosen, there is no way to undo it and choose something else instead.

Great game nevertheless) Been playing for several hours on different seeds